Mobile Games Biography:
A mobile game is a video game played on a mobile phone, smartphone, PDA, tablet computer, portable media player or calculator. This does not include games played on dedicated handheld video game systems such as Nintendo DS or PlayStation Portable.
The first game that was pre-installed onto a mobile phone was a Tetris game in the Hagenuk MT-2000 device from 1994.[1][2]
Three years later Nokia launched the very successful Snake on selected models in 1997.[3] Snake and its variants have since become the most-played video game on the planet and embedded in more than 350 million devices worldwide.[4]
Mobile games are played using the technologies present on the device itself. For networked games, there are various technologies in common use. Examples include text message (SMS), multimedia message (MMS) or GPS location identification. The first two-player game for mobile phones was a variant of the Snake game for the Nokia 6110, using the infrared port.
However, there are non networked applications, that simply use the device platform to run the game software. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the OEM or by the mobile operator.
Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, via infrared connection, Bluetooth, or memory card.
With the creation of the cell phone, one was easily impressed with the fact that the phone required no cables. However, towards the end of the 20th century, cellular phones started to modernize, and people wanted more out of their cell phones.
With the introduction of the "candy bar" style cell phone, the appearance of a cell phone as well as its features and calling capabilities became a lot more important to people. Cell phone games were among the many new features that could be expected in this new type of cell phone.
Older cell phone games were not as expansive or as popular as games for consoles, as the phone's hardware was not suited to high-color screens or sounds beyond differently pitched beeps. The games were usually animated with black squares. A good example of an early cell phone game is Snake. Unlike today's cell phone games, which usually have to be purchased, these games came pre-installed on the cell phone, and could not be copied off or removed.
When the camera phone was introduced to the public, cell phones started to become a lot more common. The storage and graphic capabilities on these new phones were a lot better than the older candy bar style phone, which meant that higher quality games could be created. This of course also meant that companies could make a profit off these games. Some of the early companies to utilize camera phone technology in mobile games were Namco and Panasonic. In 2003, Namco released a fighting game that uses camera phone technology to create a player character based on the player's profile, and interprets the image to determine the character's speed and power; the character can then be sent to a friend's mobile to battle. That same year, Panasonic released a Tamagotchi-like virtual pet game where the pet is fed by photos of foods taken with a camera phone.[5]
In the early 2000s, mobile games had gained mainstream popularity in Japan's mobile phone culture, years before the United States or Europe. By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that utilize camera phone and fingerprint scanner technologies to 3D games with PlayStation-quality graphics. Older arcade-style games became particularly popular on mobile phones, which were an ideal platform for arcade-style games designed for shorter play sessions. Namco began making attempts to introduce mobile gaming culture to Europe in 2003.[5]
Nokia tried to create its own mobile gaming platform with the N-Gage in 2003 but this effort failed mainly because, at the time, the convergence of a cell phone and a handheld gaming platform did not mix. Many users complained of having to talk on the phone 'taco-style' by tilting it sideways in order to speak and hear. There were hardware issues as well, and though some quality games came out, support for the platform was anemic.
Today, cell phone games have come a very long way. Their graphics are about the same as you would expect on a 4th or 5th generation game console (which may not seem like a very big improvement yet is considered one because the game is being played on a cell phone). Cell phone games now tend to take up a large amount of memory on cell phones. Still, certain games such as "Tetris" and "Solitaire" are somewhat popular cell phone games.
After the integration of 3D APIs into mobile platforms, the mobile gaming world started to launch its own brand games. Real Soccer, Assault Team 3D, Crash Arena 3D, Edge, Labyrinth and Tournament Arena Soccer 3D were the first 3D games who became the sectoral well-known brands. After the huge success of Tournament Arena Soccer 3D by Mobilenter with getting over 35 millions of downloads in only 1 week before World Cup 2010, the 3D game development became the primary area of mobile game development and mobile gaming became one of the most important gaming platforms.
A mobile game is a video game played on a mobile phone, smartphone, PDA, tablet computer, portable media player or calculator. This does not include games played on dedicated handheld video game systems such as Nintendo DS or PlayStation Portable.
The first game that was pre-installed onto a mobile phone was a Tetris game in the Hagenuk MT-2000 device from 1994.[1][2]
Three years later Nokia launched the very successful Snake on selected models in 1997.[3] Snake and its variants have since become the most-played video game on the planet and embedded in more than 350 million devices worldwide.[4]
Mobile games are played using the technologies present on the device itself. For networked games, there are various technologies in common use. Examples include text message (SMS), multimedia message (MMS) or GPS location identification. The first two-player game for mobile phones was a variant of the Snake game for the Nokia 6110, using the infrared port.
However, there are non networked applications, that simply use the device platform to run the game software. The games may be installed over the air, they may be side loaded onto the handset with a cable, or they may be embedded on the handheld devices by the OEM or by the mobile operator.
Mobile games are usually downloaded via the mobile operator's radio network, but in some cases are also loaded into the mobile handsets when purchased, via infrared connection, Bluetooth, or memory card.
With the creation of the cell phone, one was easily impressed with the fact that the phone required no cables. However, towards the end of the 20th century, cellular phones started to modernize, and people wanted more out of their cell phones.
With the introduction of the "candy bar" style cell phone, the appearance of a cell phone as well as its features and calling capabilities became a lot more important to people. Cell phone games were among the many new features that could be expected in this new type of cell phone.
Older cell phone games were not as expansive or as popular as games for consoles, as the phone's hardware was not suited to high-color screens or sounds beyond differently pitched beeps. The games were usually animated with black squares. A good example of an early cell phone game is Snake. Unlike today's cell phone games, which usually have to be purchased, these games came pre-installed on the cell phone, and could not be copied off or removed.
When the camera phone was introduced to the public, cell phones started to become a lot more common. The storage and graphic capabilities on these new phones were a lot better than the older candy bar style phone, which meant that higher quality games could be created. This of course also meant that companies could make a profit off these games. Some of the early companies to utilize camera phone technology in mobile games were Namco and Panasonic. In 2003, Namco released a fighting game that uses camera phone technology to create a player character based on the player's profile, and interprets the image to determine the character's speed and power; the character can then be sent to a friend's mobile to battle. That same year, Panasonic released a Tamagotchi-like virtual pet game where the pet is fed by photos of foods taken with a camera phone.[5]
In the early 2000s, mobile games had gained mainstream popularity in Japan's mobile phone culture, years before the United States or Europe. By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that utilize camera phone and fingerprint scanner technologies to 3D games with PlayStation-quality graphics. Older arcade-style games became particularly popular on mobile phones, which were an ideal platform for arcade-style games designed for shorter play sessions. Namco began making attempts to introduce mobile gaming culture to Europe in 2003.[5]
Nokia tried to create its own mobile gaming platform with the N-Gage in 2003 but this effort failed mainly because, at the time, the convergence of a cell phone and a handheld gaming platform did not mix. Many users complained of having to talk on the phone 'taco-style' by tilting it sideways in order to speak and hear. There were hardware issues as well, and though some quality games came out, support for the platform was anemic.
Today, cell phone games have come a very long way. Their graphics are about the same as you would expect on a 4th or 5th generation game console (which may not seem like a very big improvement yet is considered one because the game is being played on a cell phone). Cell phone games now tend to take up a large amount of memory on cell phones. Still, certain games such as "Tetris" and "Solitaire" are somewhat popular cell phone games.
After the integration of 3D APIs into mobile platforms, the mobile gaming world started to launch its own brand games. Real Soccer, Assault Team 3D, Crash Arena 3D, Edge, Labyrinth and Tournament Arena Soccer 3D were the first 3D games who became the sectoral well-known brands. After the huge success of Tournament Arena Soccer 3D by Mobilenter with getting over 35 millions of downloads in only 1 week before World Cup 2010, the 3D game development became the primary area of mobile game development and mobile gaming became one of the most important gaming platforms.
Mobile Games
Mobile Games
Mobile Games
Mobile Games
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Mobile Games
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